

The GameBoy Advance release of Mario vs Donkey Kong, a reprise of the excellent 1994 Donkey Kong for GameBoy, is the worst offender.

Notice the dark colours around the edges, and the complicated overall appearance. The 1996 release of Super Mario RPG (admittedly produced by Square, not Nintendo) saw the first appearance of a pre-rendered, aliased Mario. This is where Nintendo started to wobble. If Nintendo keeps squandering their position as standard-bearer for this declining art form it will lead only to less joyous times for us all. Many people consider 2D animation to be superior in many respects to the 3D graphics prevalent in modern games.

It's a shame that Nintendo, home to some of the world's finest 2D animators, is taking the quick way out and producing these ugly graphics. The fourth Mario on the right is unclear compared to every other, including the first one made more than twenty years ago. There are no signs Nintendo plans to change their ways. Instead of clear edges Mario's now saddled with aliased fringes, usually black, resulting in the kind of blue-screen border seen in old movies. Instead of pure colours and clearly defined edges, Mario now has a blotchy appearance - a result of reducing the number of colours in the 3D model.

While it's faster than drawing each frame of animation by hand, the results are usually disappointing, and often very ugly. In addition the same 3D model can be used in a sequel, and in 3D games with few or no changes. Afterward the 3D model can be manipulated and posed in infinite variety and 2D sprites created in rapid-fire, assembly line fashion. In order to maximize the value of new artwork created for new games, characters like Mario are first drawn in 3D. In much the same way that early 3D games running on underpowered hardware produced hideous looking graphics (see: 3DO, Jaguar, SegaCD) Nintendo's use of pre-rendered sprites is running the risk of killing what charm Mario held as a lovingly hand-drawn sprite. Softer, rounder, with more personality owing in part to the graphics power of the NES and the growing experience of Nintendo's artists. Super Mario Bros 2 first introduced us to a radically different looking plumber. He was given a mustache to seperate his nose from his face, overalls so arm movements were visible, and a hat because hair was hard to draw. It's a well known story that when creating Mario - originally called simply 'jumpman' - Shigeru Miyamoto made him look the way he does because of hardware limitations of the time. '04 issue)īack in the day Nintendo was constrained by hardware. you better wait until Mario Bros DS is released.(note: parts of this article appeared in Nintendo Official Magazine UK, Sept. We've got to ask our female audience what do you feel about this feature? The review concludes on the note that Super Princess Peach is a great introduction for rookies to the world of 2D platformers, but if you're looking for the next Super Mario Bros. "There's something rather sexist about the idea that Princess Peach's big secret weapon is that she can get really overly emotional at the drop of a hat" (emphasis added). Gamespot (72/100) by Ryan Davis - this review brings up something that was at the back of my mind since the mentioning of "emotional superpowers". For example "Nintendo goes completely out of its way to spoon-feed the player, going so far as to nearly spell out the solution to every boss battle before the player enters the fight." We'd imagine that would get annoying, fast. IGN (78/100) by Craig Harris - again, a feeling that the game is too easy is the reviewer's main criticism of the game. According to the self-described "hardcore Mario fan" reviewer, the game doesn't reward skilled players as much as he/she would like, but we're pretty sure the majority of players won't care about this. In fact "the easiness is really the only thing that should dissuade a purchase, but it's not so easy it's terrible". Planet Gamecube (80/100) by Unknown - this review gives the impression that Super Princess Peach is a quality Nintendo platformer, but one that's a little on the easy side. Key differences in gameplay from previous Mario platformers include emotional superpowers (obviously feeding off the stereotype that women can be more emotional than men), an umbrella used as a weapon (Peach isn't heavy enough to kill enemies by jumping on them) with a bunch of mini-games along the way.
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Bowser, in his infinite wisdom, has kidnapped Mario, leaving Princess Peach little choice other than to fight her way through scores of Bowser's minions in an attempt to free the red-clothed plumber. Super Princess Peach marks a big plot reversal for the world of Super Mario Bros.
